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Demo | Packard Bell | Paris | Bangkok | Paragon | Khrung-Thep
Case Study: Packard Bell
 
Packard Bell was one of the first major corporations to leverage the potential of on-line virtual worlds for real world branding and practical business benefits. The goal of the project was to develop virtual on-line communities of practice and recreate 6 countries of the Packard Bell network -- England, France, Italy, Spain, Sweeden, and Holland.

The virtual communities consist of five learning spaces based on knowledge, technology, education, culture and entertainment. The virtual Packard Bell world includes major landmarks of each country as well as a pub, technology dome, children's park, and even a night club.

The project was a major success both as a training tool and as an extension of the Packard Bell branding experience. One feature enables Packard Bell's customers to receive an access code when purchasing a pc. Designated staff populate the virtual community to guide, train and advice its customers on how to best use Packard Bell's products.

 

Scenes: Training Center, Movie Studio, Children's Playground, Techno Dome, Nightclub (Above)

 

 
 
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