« Virtual Recruitment: A Boon for Second Life? | Main | Streaming Live Video Online & Inworld for Free »

Monetization, Profits and Virtual Worlds

"What are the practical benefits of virtual worlds" is a question I am often asked. Platforms like Second Life are great for learning and experimenting, but how much investment is required for a company to obtain engagement and profitibality?

Here are two great posts by Out to Pasture and Metaverse that address these issues head-on.

Out to Pasture » Blog Archive » Profitability and Private Worlds

Trilogy Studios Targets Branded Virtual Worlds



TrackBack

TrackBack URL for this entry:
http://www.stevedashiell.org/cgi-bin/mt33/mt-tb.cgi/8

Post a comment

(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)

About

This page contains a single entry from the blog posted on July 1, 2007 1:53 PM.

The previous post in this blog was Virtual Recruitment: A Boon for Second Life?.

The next post in this blog is Streaming Live Video Online & Inworld for Free.

Many more can be found on the main index page or by looking through the archives.

Creative Commons License
This weblog is licensed under a Creative Commons License.
Powered by
Movable Type 3.33